This session entailed me rendering off the Normal maps and occlusion maps for the character. I did have an issue with the normal maps in that some anomalies appeared on them and I wasn’t really sure what was causing it. After trying to render of the normal maps in Maya, Xnormal and Zbrush I finally figured out that although I believed I had set my character to 1.75M tall he was actually 1.75CM tall. I can only assume that the memory I have of setting the units for the character was actually me setting the units for my Games D & M character. Either way I couldn’t change the scale at the moment because then my high poly wouldn’t align with the low poly. I came to the conclusion I would have to edit the maps in Photoshop and increase the characters scale when it was textured.
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