Week 11

Friday, 11 February 2011

Following reading about a Zbrush plug-in called UV master in a Magazine as well as hearing it mentioned on a number of websites and tutorials I decided to give it a shot. Having used other UVing tools in the past however (Roadkill) I was sceptical since they had always yielded unsavoury results. I was carrying out this session on a whim simply so I didn’t forget to try it and genuinely believed it would flop and I would end up UVing the normal way in Maya. I was pleasantly surprised to find however that the plug-in was remarkably flexible and allowed for a great deal of control over seam placement via its control painting feature. In conclusion this turned what would usually be a tedious and tiresome process into a relatively quick and stress free part of the pipeline. I will defiantly be using this plug-in again in the future and highly recommend it.

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