Having produced the normal maps and brought them up to a satisfactory standard as well as the AO maps I began merging the separate parts of the character and compiling the separate UVs into one 1024 UV layout. Texturing remains a weakness of mine made all the more worse by the deformation that organic models bring the table. Eventually however I finished the diffuse and attempted to scale the character up (see last entry). In theory I believed that since this was all digital, scaling up really wouldn’t effect anything, my lack of understanding however proved fatal resulting in a horrible graphical bug which made the model un-renderable. I eventually managed to fix it by Exporting the character at its new size as an OBJ and simply reattaching all the textures.
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| See highlighted areas for most obvious examples of the bug |

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