January 25th/27th

Friday, 11 February 2011

Having produced the normal maps and brought them up to a satisfactory standard as well as the AO maps I began merging the separate parts of the character and compiling the separate UVs into one 1024 UV layout. Texturing remains a weakness of mine made all the more worse by the deformation that organic models bring the table. Eventually however I finished the diffuse and attempted to scale the character up (see last entry). In theory I believed that since this was all digital, scaling up really wouldn’t effect anything, my lack of understanding however proved fatal resulting in a horrible graphical bug which made the model un-renderable. I eventually managed to fix it by Exporting the character at its new size as an OBJ and simply reattaching all the textures. 

See highlighted areas for most obvious examples of the bug


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