Week 7.5

Friday, 11 February 2011

Edited the legs slightly on the basemesh as the trousers followed the calf muscle too much meaning they looked too tight and not loose as intended. . Reproduced the Jacket and trouser sculpts along with a basic shoe sculpt making use of Zbrushs SubTool feature which I had failed to do during week 6. This allowed for a much higher SubDiv level which obviously means greater polycount capabilities. 

Character at the end of week 7

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