Edited the legs slightly on the basemesh as the trousers followed the calf muscle too much meaning they looked too tight and not loose as intended. . Reproduced the Jacket and trouser sculpts along with a basic shoe sculpt making use of Zbrushs SubTool feature which I had failed to do during week 6. This allowed for a much higher SubDiv level which obviously means greater polycount capabilities.
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| Character at the end of week 7 |

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